

- JAMES BOND 007 NIGHTFIRE MISSION 5 PART 1 HOW TO
- JAMES BOND 007 NIGHTFIRE MISSION 5 PART 1 INSTALL
- JAMES BOND 007 NIGHTFIRE MISSION 5 PART 1 MOD
- JAMES BOND 007 NIGHTFIRE MISSION 5 PART 1 PC
This walkthrough was written in thanks to the helpful and friendly people at "SOMEBODY DOES IT BETTER" - A WALKTHROUGH FOR JAMES BOND 007: NIGHTFIRE (PC Note: You must also be a Phoenix character. Find another and you can use two pistols. Use one of the following entries with the map code.Ĭhoose multi-player mode and for weapons select Phoenix weapons. To UNLOCK ALL GAME MISSIONS, simply add the line "sv_iamdone 1" (without quotes) to the config.cfg file, if the line already exists, then change the 0 to 1 to activate Give weapon_x - Gives weapon of choice, where x is one of the following:

Impulse 101 - all weapons and items -repeating gives more ammo Enter one of the following codes and press to activate the corresponding cheat function. Add the following lines at the end of the file:Įxample: D:GamesNightfireBond.exe +sv_cheats 1 +console 1īegin game play, then press ~ to display the console window. Use a text editor to edit the "autoexec.cfg" file in the "ea games Me: Ripping the weapon models, rigging, animating.Note: This procedure involves editing a game file create a backup copy of the file before proceeding. Only bugfixes if I can fix them, or if there's a new method of replacing models that doesn't break the models. If there's any glaring bugs that I've missed or you'd like to report, DM me here on Moddb or at my discord Gummy#7488 This is my first time animating viewmodels. There are also some custom animations that I've made for some of the weapons and they may be janky. Might be a problem from the decompile/recompile or just a quirk with the game.
JAMES BOND 007 NIGHTFIRE MISSION 5 PART 1 HOW TO
Right now there are some weapons that don't play their sounds but it is dependent on which mission you're playing, like the Rocket Launcher won't play it's firing sound on any mission other than High Treason, I don't know why it's doing that or how to fix it. As for the rest of the weapons, such as the P90 and the AIMS, I left them untouched since there are no console counterparts or because they're functionally so different that a straight up model replacement wouldn't work. A more experienced GoldSrc modder might know why it's happening but this is my first time modding GoldSrc.

I tried to replace them with entirely new models but I'm not knowledgeable enough to do that. For the weapons that I can't edit, sound replacements is all I can do.
JAMES BOND 007 NIGHTFIRE MISSION 5 PART 1 MOD
I almost thought about scrapping the mod completely because I can't replace the main P99 pistol but I guess I'll just upload what I have. There's only one tool that can decompile/recompile Nightfire models so I can't try alternatives. Even if I only decompile them and recompile them without any edits they still break, so it's not a problem with me editing them. The weapons that I didn't include had some problems somewhere along the conversion process, so they were broken and I can't work with them. When compiling the model again, it also needs to be converted back into the model version that can be read in Nightfire. The issue is that since Nightfire is using a custom version, it needs not only to decompile the model, but convert them to the model version that is used in Half-Life 1 so it can be edited. The way to edit the models is to decompile the model, edit it, then compile them back. mdl format that differs from the one used in Half-Life and other GoldSrc games.

JAMES BOND 007 NIGHTFIRE MISSION 5 PART 1 PC
Well it comes down to the fact that the PC version of Nightfire is developed in Gearbox Software's custom version of the GoldSrc engine, which has a different version of the. Why are only some weapons replaced? What about the rest? I've also included a couple of optional alternatives, they also go into the bond folder.
JAMES BOND 007 NIGHTFIRE MISSION 5 PART 1 INSTALL
To install the mod, just drop the 'bond' folder from the zip file into your Nightfire PC install folder. This mod replaces some of the weapon models and some sound effects from the ones in the console version, which was developed separately by Eurocom.
