

Inside the temple resides the great Human Gateway, a portal that can transport a single warrior to the locations of evil men across the land: from the lowliest thief to those like Baka, who seem nothing more than demons in human guise. Thus, Fujin has sent Sinjid to the Shadow Temple. Today, Sinjid is ready in mind and body to face Warlord Baka, but in combat experience he is lacking. There, for the next twenty years, Fujin would train the lad, to combat the Fallen Army that still scourged the land. Fujin secreted the babe to the great mountains of Hejstu. One of their most effective skills is Speed Strike, which deals damage based on the Speed stat.Before the great ninja's final doomed confrontation with Warlord Baka and his Fallen Army, Hattori, the protector of the land, delivered to his friend Fujin the only thing Hattori had left to care for: his infant son, Sinjid.

They do well with equipment that raises their speed, increasing their chances of evasion. Shadow Ninja, due to their low Strength, have a harder time choosing armor and weapon. Upon level up a Shadow Ninja can gain 1 strength, 3 speed, 10 life, or 10 mana. The Speed stats of the Shadow Ninja will show the highest rate of growth. Assuming no equipment, a Level 1 Shadow Ninja will have 3 points in Physical and Magical Damage, and 2 Points in Physical and Magical Defenses.

At Level 1, a Shadow Ninja will have 13 strength, 17 speed, 70 life and 80 Mana. Shadow Ninja start out with the Shadow Blend skill. It is represented by an icon of Sinjid with glowing purple eyes. Shadow Ninja usually rely on attacks that are fueled by their Speed stat. The Shadow Ninja, like the Spell Caster, is weak physically, but instead of magic, the Shadow Ninja uses their high speed to evade attacks. Their most powerful ability is likely the Mana Bomb skill, which uses all of the remaining mana to fuel a powerful spell, with damage multiplied as the spell grows stronger. In addition, they can heal Life using the Heal skill, or restore Mana using the Charge skill. Spell Casters tend to rely heavily on spells fueled by their magical damage stat. Upon level up a Spell Caster can gain 1 strength, 2 speed, 10 life, or 15 mana. Spell Casters will have high Mana growth, moderate speed growth and low Strength and Life growth. Assuming no equipment, a Level 1 Spell Caster starts out with Magical Damage and Defense stats of 5 and Physical Damage and Defense stats of 0.

At level 1, a Spell Caster will have 15 Strength, 13 speed, 75 Life, and 90 Mana. Spell Casters start out with the Charge skill. It is represented by an icon of Sinjid with glowing blue eyes. They typically wear armor that increases their magical abilities and wield magic staffs. As such they have high magical ability but low physical skill. Higher level skills also do damage based on the amount of life lost, as Warriors tend to have higher Life than the other classes.Ī magic-oriented class, Spell Casters typically focus on damaging non-physical spells as well as restorative abilities. Warriors tend to rely on skills that take their Strength or Life stat into account. Upon level up a Warrior can gain 3 strength, 1 speed, 15 life, or 5 mana. A Warrior's stats will show the fastest growth rates in Strength and Life. Assuming no equipment, a Level 1 Warrior will have Physical Damage and Defense stats of 5, while their Magical Damage and Defense stats will be 0. At level 1, a Warrior will have 17 Strength, 13 speed, 85 life, and 65 Mana. Warriors will start out with the Stab skill. It is represented by an icon of Sinjid with glowing red eyes. They tend to wear heavy armor and rely on swords. However, they are slow and have underdeveloped magical abilities. The Warrior class is a melee class, designed rely on their tremendous physical strength. Upon level up a Balanced class can gain 2 strength, 2 speed, 10 life, or 10 mana.ĭue to their nature, the play style for a balanced character will vary depending on what skills the player chooses. A balanced character's stats grow at an identical rate. Assuming no equipment, a level 1 balanced character will have Physical Damage and Defense stats of 3 while Magical Damage and Defense will be 2. At level 1, a Balanced character will have 15 strength, 15 speed, 75 life, and 75 mana. The Balanced Class starts out with the Shurikens skill. It is represented by an icon of Sinjid with white glowing eyes. The Balanced class has no outstanding weaknesses, but lacks the overall damage potential of a specialized character. The Balanced Class is a jack of all trades class.
